Greg Borenstein is an artist, technologist, and teacher. His work explores computer vision, machine learning, game design, visual effects, and drawing as media for storytelling and design.
Greg is a graduate of the NYU Interactive Telecommunications Program and has worked for firms such as Makerbot and Berg London. He is the author of a book for O'Reilly about the Microsoft Kinect, titled: Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot.
He's currently a researcher in the Playful Systems Group at the MIT Media Lab.
Computational Tools for Chess Spectatorship is a collaboration with Grandmaster Maurice Ashley to use computation to make the drama of a high-level chess match comprehensible for novice viewers. It is in-progress research as part of my work in the Playful Systems group at the MIT Media Lab. The work will premiere at the Millionaire Chess Open, the largest prize chess tournament in history.
@literaldevices is a Twitter bot that generates novel literary and rhetorical devices and their definitions.
Case and Molly is a location-specific game inspired by William Gibson's Neuromancer. It's about the coordination between the virtual and the physical, between "cyberspace" and "meat". It's played with the Oculus Rift and a smart phone with a mount that turns it into a 3D camera. It premiered at SXSW 2014 (Press: The Verge, Mashable, BoingBoing, Polygon) Read more.
OpenCV for Processing is computer vision library for the Processing creative coding environment. It makes it easy for artists, designers, and experimenters to work with OpenCV. It was developed with support from O'Reilly Media and the Processing Foundation. Read more.
@rulesofcards is a Twitter bot that generates rules for impossible card games.
@uncannyxbot is a Twitter bot that produces plot summaries for X-Men comics than don't exist. At least not on Earth 616.
We Make the Weather is an interactive installaton created for New Cinema program hosted by Eyebeam and The Creator's Project. Inspired by Hurricane Sandy, it uses seam carving, breath detection, motion capture, and the Unity game engine to poetically explore the human impact on the environment. Read more.
Machine Pareidolia is an experiment in the differences between human and machine vision. It applies a face tracking algorithm to images of inanimate objects that trigger human pareidolia. Read more. (Press: NBC, The Verge, The Atlantic, interview on Big Picture Science)
The Valley of Heart's Delight: Tinkle Toy is a multimedia installation that uses special effects as an artistic medium to construct an absurd and eccentric monument to the origins of the personal computer. Read more.
'LO': October 29, 1969 is a multimedia monument to the birth of the internet. See more images.
Running of the Bulls is an electromechanical game built with Scott Wayne Indiana that lets you participate in a tiny version of the Festival of Sanfermines.
Homunculus is a video self-portrait that explores facial expressions and physical performance. In it, I use the position of my body to puppet a 3D model of my own head.
Face Fight is a collaborative drawing machine that allows two players to physically wrestle over control of a line in order to create a single drawing of both of their faces. More about Face Fight.
Physical GIF is a collaborative design project with Scott Wayne Indiana. It turns animated GIFs into magical tabletop toys. With a laser cutter and a strobe we give GIFs life off the screen. Follow Physical GIF on Kickstarter.
Open is a 30-second animated short about the adventures of a corkscrew. Hand drawn in Flash.
Tabula Rasa is a video meditation on the quiet of late night New York streets. It uses the music of Arvo Part and a composited miniature to reflect the beauty and calm of the midnight city.
Drift is a simple text editor that stores your documents as GitHub Gists so that they're always backed up and easily shared, built with Devin Chalmers and currently available in the App Store. More about Drift.
KAMAS: the Kinect Abnormal Motion Assessment System. A software system dedicated to automating the detection and tracking of movement disorders using the Microsoft Kinect. Winner of the national Health 2.0 Developer Challenge 2011. More about KAMAS.
Greg is the author of Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot, released by O'Reilly Media on January 12, 2012. The book uses the Processing creative coding environment to introduce readers to the basics of working with depth cameras, from basic pixel processing to drawing 3D point clouds and working with user-tracking skeleton data.
The book includes projects and introductory concepts in a wide range of application areas made possible by the Kinect: gestural interfaces, 3D scanning for fabrication, and robotic vision.
Making Things See is available in print and electronic forms in bookstores, from Amazon, and directly from O'Reilly.
Greg is the co-author of Godzilla: Awakening with Max Borenstein. Released by Legendary Comics on May 7, 2014. Featuring art by Eric Battel, Yvel Guichet, Alan Quah, and Lee Loughridge and cover art by Arthur Adams, Godzilla: Awakening is the official graphic novel prequel to the 2014 Godzilla feature film.
Delve into an incredible mystery, generations in the making. At the dawn of the atomic age, humanity awakens life forms beyond imagination, unleashing monumental forces of nature. This explosive, larger-than-life adventure is the perfect way for fans to glimpse the new Godzilla before seeing the film in theaters.